When Bethesda yet revealed Oblivion Remastered earlier this week, I could hardly judge my eyes. Somehow 2006’s travel to Tamriel, known for its weird, potato-faced characters and smeary stretches of low-res verdant grasslands, is present the best-looking Elder Scrolls crippled ever made. A agelong past of HD overhauls has conditioned maine to expect underwhelming results from remasters – Mass Effect Legendary Edition and Dark Souls Remastered are hardly indistinguishable from their Xbox 360 parents, for lawsuit – and truthful to spot the Imperial City that I explored astir 20 years agone rendered successful Unreal Engine 5 with ray tracing was momentarily unbelievable. Not lone that, but the crippled has been enhanced with upgrades to combat, RPG systems, and a multitude of different details. All that considered, I wondered if Bethesda and the project’s developer, Virtuos, had got the rubric wrong. Surely this is Oblivion Remake, not remastered?
It turns retired I wasn’t unsocial successful that thinking. Numerous fans person declared it a remake, and adjacent Bruce Nesmith, the elder crippled decorator connected the archetypal Oblivion project, has said “I’m not definite [the word] remaster really does it justice.” But portion I doubted Bethesda and Virtuos’ remaster assertion astatine first, aft playing respective hours it’s really beauteous wide – Oblivion Remastered whitethorn look similar a remake but it plays similar a remaster.
There are plentifulness of reasons wherefore Oblivion looks similar a remake and they tin beryllium easy summed up: Virtuos has done a immense magnitude of work, with "every azygous plus redesigned from scratch." In presumption of what you physically spot connected screen, it is each marque new. Every tree, each sword, each crumbling castle. This means Oblivion lives up to modern graphical expectations. Not lone is it beautifully textured, it besides has gorgeous lighting and a full caller physics strategy that ensures each arrow and limb onslaught affects the satellite realistically. And portion each who you conscionable successful the crippled are recognisably the aforesaid folks you crossed paths with backmost successful 2006, each azygous NPC exemplary is simply a marque caller creation. It’s a hugely awesome overhaul that rejects the thought of making thing that “looks similar you remember” and alternatively aims for thing that’s large by 2025 standards. It’s the champion a Bethesda Game Studios RPG has ever looked, and if I had seen it earlier the remaster rumours began I’d astir apt person believed that it was The Elder Scrolls 6.
It’s not conscionable visuals, though. Combat has been overhauled, and truthful swinging a longsword nary longer feels similar fencing with a balloon. The 3rd idiosyncratic camera is present really functional acknowledgment to the summation of a reticule. Every menu, from the quest diary to dialog to the lockpicking and persuasion minigames, person each had refreshed interfaces. The original, horrific levelling strategy has been replaced with a overmuch much logical hybrid of Oblivion and Skyrim’s approaches. And finally you tin sprint. With truthful galore ocular and gameplay upgrades, surely we are firmly successful remake territory?
If I had seen Oblivion Remastered earlier the rumours began I’d astir apt person believed that it was The Elder Scrolls 6.
The large contented present is not truthful overmuch 1 of technology, crippled changes, oregon task scope, but semantics. There are nary industry-defined parameters for remakes and remasters, and publishers recklessly propulsion the presumption around. Rockstar’s “Definitive Edition” remasters of the Grand Theft Auto trilogy are unmistakably blocky PlayStation 2-era games with upscaled textures and modern lighting effects. But the Crash Bandicoot N. Sane Trilogy, besides branded a remaster, sports all-new graphical assets and looks similar a crippled from the modern era. Things are adjacent muddier erstwhile we get to remakes: Bluepoint’s Shadow of the Colossus and Demon’s Souls some rebuild their respective games from the crushed up, but are faithful, 1:1 recreations of the archetypal experiences. Resident Evil 2, meanwhile, sticks more-or-less to the archetypal blueprint successful presumption of structure, but wholly redesigns the mode you interact with the endurance fearfulness icon. And past we person Final Fantasy 7 Remake and Rebirth, which radically overhaul the design, script, and adjacent communicative beats of the archetypal games. All 5 of these examples are considered remakes, but there’s precise small shared doctrine betwixt them.
At 1 constituent successful time, the wide statement seemed to beryllium that if the crippled had been rebuilt from scratch successful a modern engine, it was considered a remake. Remasters, meanwhile, were much constricted upgrades performed wrong the scope of the game’s archetypal technology. Such a explanation is intelligibly becoming accelerated outdated, though. Today, it seems much fitting to accidental that a remaster is simply a graphical overhaul that preserves the plan of the archetypal crippled (bar a fewer prime of beingness gameplay upgrades), portion a remake redesigns a crippled from scratch. Such a explanation would “downgrade” Demon’s Souls and the upcoming Metal Gear Solid: Delta to remasters, and guarantee the remake word lone applies to games that genuinely consciousness similar caller takes connected aged ideas.

So if we judge these projected definitions, is this caller mentation of Oblivion a remake oregon a remaster? As anyone who’s played adjacent conscionable an hr of it tin plainly see, Oblivion Remastered perfectly has the close name. Yes, those caller assets and Unreal Engine 5 ray tracing effects marque it look marque new, but beneath that glowing tegument is simply a postulation of 20-year-old bones, organs, and muscles, each astir stapled and taped unneurotic successful that unmistakably Bethesda way. As the workplace explained, “We looked astatine each portion and cautiously upgraded it. But astir of all, we ne'er wanted to alteration the core. It’s inactive a crippled from a erstwhile epoch and should consciousness similar one.”
The hallmarks of that erstwhile epoch are everywhere. It's successful the loading screens that fell down astir each azygous door. It’s successful the baffling persuasion minigame that still, contempt the interface upgrade, hardly makes consciousness and feels utterly disconnected to your conversations. It’s successful the plan of the cities, which person the simplistic plan of theatre signifier sets alternatively than the complex, knotty arrangements of authentic colonisation centres. It’s successful the NPCs, who rotation similar awkward automatons and speech with each the grace of an AI trained connected a “how to beryllium society” manual. It’s successful the combat, which adjacent aft a important upgrade inactive feels detached and unwieldy. And it's successful the agelong database of bugs and glitches that inactive remain, reverently preserved successful the sanction of upkeeping the original’s quirky charm.
The granular details of Oblivion are intelligibly grey and agelong successful the tooth.
Just a mates of months agone we were treated to Obsidian’s Avowed, which offered a imaginativeness of the aboriginal for immoderate of The Elder Scrolls’ cardinal gathering blocks. Its kinetic combat is practically space-age compared to Oblivion Remastered’s, portion its attack to rewarding exploration makes the rolling hills and grotty caves of Cyrodiil consciousness precise overmuch a relic of yesteryear. Such modern systems assistance enactment Oblivion Remastered into context. That’s not to accidental that this revised classical has thing to connection successful 2025 – acold from it. The magic of its satellite inactive sparkles brightly, its Rohan-like unfastened fields filled with dozens of mysteries and oddities. Much of its ambition remains intact adjacent 2 generations later, specified arsenic the dynamic goblin wars that wage betwixt its NPC clans, oregon the narratively-satisfying questing operation that remains head-and-shoulders supra Skyrim’s galore “visit a draugr-filled dungeon” missions. Many of its old-school ideas astir subordinate state consciousness refreshing successful an property wherever we present cull the hand-holding quality of games from the 2010s. But the granular details of Oblivion are intelligibly grey and agelong successful the tooth. There’s nary finesse successful its dialogue, nor elegance successful the mode its systems interconnect. And the level design, beryllium it cave, castle, oregon the cursed lands of Oblivion itself, feels positively ancient. A remake’s occupation would beryllium to update each those ideas, but this task is each astir reliving the old. As such: Oblivion Remastered.
Video games person historically leant connected terminology from different mediums. In the satellite of movies, remakes are marque caller productions with caller casts, crews, scripts, and sets. Remasters are existing films that are enhanced arsenic acold arsenic imaginable to lucifer modern representation prime standards. But an aged movie is inactive an aged film; the 4K restorations of Jaws and The Godfather look incredible, but they are intelligibly products of the 1970s. You tin spot it successful the direction, the delivery, the effects work. It’s successful the texture of the movie grain. Oblivion is similar those blu-ray restorations of classical films. It pushes ocular prime arsenic acold arsenic it perchance can, which acknowledgment to the much malleable mean of video games means recreating the project’s “exterior” successful a marque caller engine. But beneath that shell, Oblivion is unmistakably a merchandise of the 2000s. Alex Murphy, enforcement shaper astatine Virtuos, had the cleanable analogy during the uncover stream: "We deliberation of the Oblivion crippled motor arsenic the encephalon and Unreal 5 arsenic the body. The encephalon drives each the satellite logic and gameplay and the assemblage brings to beingness the acquisition that players person loved for astir 20 years."
Oblivion Remastered is precisely what it says it is, and that shouldn’t beryllium seen arsenic downplaying its achievements. Instead of insisting that it's a remake, we should really beryllium utilizing it arsenic the prime barroom by which we justice remasters from different titan-scale AAA companies. This is what Mass Effect Legendary Edition should person been, alternatively than a cleaned-up re-release. This is what Grand Theft Auto: The Trilogy should person been alternatively than an incredibly cynical-feeling currency grab. Because there’s thing cynical astir Oblivion Remastered. It looks similar a remake crafted by passionate hands but plays similar a remaster preserved by loving fans, and that’s precisely however it should be.
Matt Purslow is IGN's Senior Features Editor.